dedicated to continuing the development of D-Day: Normandy
3.3.3 Texture Rotation

by Jim Dunlop
Now let's say that for some reason you made a rectangular brush and applied the "dday/base_wallppr" texture to it (perhaps you're making a wall).  You think everything is peachy, but OH DARN!  I want the stripes to be horizontal and they're vertical...


No problemmo!  Just select the correct face, grab the lone floating blue dot (part of the "texture L", circled below)...


...and yank it around until your texture has the desired orientation:


Now you can play around with other texture options to give it the right look.

Back to the Table of Contents
Previous Topic: 3.3.2 Texture Translation (Positioning)
Next topic: 3.3.4 Texture Skewing

Note: I apologize for my non-standard Windows color scheme.