dedicated to continuing the development of D-Day: Normandy
1.2 Creating a New Map

by Jim Dunlop
 
The first couple of topics in this tutorial may seem elementary to some, but I want to make sure everyone knows what to do.

 
OK, so you've downloaded QuArK and have mustered up enough courage to open the program.  Before you do anything, it's important to make sure that you have selected Quake2 as the game you'll be mapping for:

 

 
Now, let's create a brand-spanking new Quake2 map:

 

 
And before we do anything else, let's save this puppy...

 

 
and call it "sample.map".  While editing, I put my .map files in X:\quake2\tmpquark\maps where X is the drive on which Quake2 is installed.  I believe it is a good idea to save edit-able map files in the .map format because then the map will be compatible with editing programs besides QuArK.

 

 
And voila! ...we have a map consisting of 4 walls, a sky, a floor, and a player spawn point which will only work in single player mode.

 

 
At this point you may be saying, "But Jim, I don't have four views like you do."  Well, then, let's have a look at the next topic.

 
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Previous Topic: 1.1 Formulating an Idea/Plan
Next topic: 1.3 Configuring QuArK

 
Note: I apologize for my non-standard Windows color scheme.