While thinking of how realism could be improved in D-Day, I think the thing that stands out most is the 100% fatality of a sniper shot, even if you hit the opponent in the leg. Furthermore, a single sniper shot will kill all soldiers lined up, 100% of the time.
May I suggest that a non-headshot sniper's bullet do from 20 - 200 health points of damage
[20 * RAND(10) ]
which would allow some chance of surviving a non-headshot, but very little chance of surviving two?
Subsequent soldiers lined up with the sniper's bullet would receive diminished damage, say a cumulative 33% less damage for each soldier it has already passed through.
Topics relating to D-Day modeling/coding/skinning etc.
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