Sandbags/Parachutes/Stats

News related to D-Day & DDC. Only Admins can post topics, anyone can reply.
Post Reply
User avatar
Fafner
Developer
Developer
Posts: 3639
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Sandbags/Parachutes/Stats

Post by Fafner » Sat Aug 28, 2010 12:20 pm

I've added a few code features recently:

-Engineers can drop sandbags. Pics here: viewtopic.php?p=87153#p87153

-Airborne can now use a parachute once per spawn. Either automatically when they spawn or by hitting the "arty" key

-Servers can now record some stats for players. You can see a player's rating on the server by looking at the extra scoreboard (double clicking the scoreboard bind). Servers need to create a "dday/stats" folder and put "set stats 1" in their server.cfg to enable it.

Dirk and I also wrote a PHP script to show player rankings on the server. Here's the stats for Dirk's server, this is a work in progress:

http://4threich.ddaynormandy.com/dday/stats/index.php

All of this is running on Dirk's server now.

Image

The latest source/dll is also in the "source code" link on the left.
1RB: http://www.1rb.mav.net
Speedway: http://www.ddaydev.com/speedway
If you need help, start a thread. That way other people can learn from the information given. DON'T PM ME unless it's necessary.

User avatar
Night Rider
Posts: 406
Joined: Sun Feb 14, 2010 3:48 pm
Location: North of Boston,Mass
Contact:

Re: Sandbags/Parachutes/Stats

Post by Night Rider » Sun Aug 29, 2010 12:02 am

Thanks Fafner everything is looking great at Dirk's server its getting better every day. I also updated my server source code to dday5032 but I am missing one thing. I do not have voting at the end of each map. Do I have to add something to my server.cfg file for voting to work?

User avatar
Fafner
Developer
Developer
Posts: 3639
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: Sandbags/Parachutes/Stats

Post by Fafner » Sun Aug 29, 2010 1:01 am

Make a txt file in your dday folder called "votemaps.txt" and put all the maps you want to be votable in it like this:

dday1
dday2
dday3
dday5
invade1
invade2
invade3
invade4
invade5
invade6
etc.


Then put "set mapvoting 1" in your server.cfg
1RB: http://www.1rb.mav.net
Speedway: http://www.ddaydev.com/speedway
If you need help, start a thread. That way other people can learn from the information given. DON'T PM ME unless it's necessary.

User avatar
Night Rider
Posts: 406
Joined: Sun Feb 14, 2010 3:48 pm
Location: North of Boston,Mass
Contact:

Re: Sandbags/Parachutes/Stats

Post by Night Rider » Tue Aug 31, 2010 12:00 am

Thank you Fafner I now have voting on the maps on my server thanks to you.

User avatar
InFerNo
Developer
Developer
Posts: 4371
Joined: Mon Aug 25, 2003 11:07 am
Location: dday2
Contact:

Re: Sandbags/Parachutes/Stats

Post by InFerNo » Tue Dec 28, 2010 12:45 pm

I've been toying with the British engi.

Sandbags are great, but the bots keep destroying them.
I carefully placed 2 sandbags on top of eachother so I could peek through but one of my team's bots came running passed, stopped and shot the 2 bags....

It's been a while, but think I'm getting the hang of it again :)
Image

User avatar
InFerNo
Developer
Developer
Posts: 4371
Joined: Mon Aug 25, 2003 11:07 am
Location: dday2
Contact:

Re: Sandbags/Parachutes/Stats

Post by InFerNo » Wed Dec 29, 2010 6:06 pm

I've been really enjoying myself with the light machine gunner. The changes to it are excellent. I don't know if it's possible, but I just noticed the sandbags getting abused a lot to get into spaces someone usually shouldn't. Isn't it possible to limit the bags to 2 per team max? If 1 gets destroyed another one can get deployed. I just saw people making stairs out of them :lol:
Image

User avatar
Gummy
Posts: 117
Joined: Tue Jun 14, 2005 8:25 am
Contact:

Re: Sandbags/Parachutes/Stats

Post by Gummy » Wed Feb 16, 2011 12:47 am

Great job, the sandbags are making the bots angry when they cant get thru them going up stairs funny stuff but great addon

User avatar
TeRRor
Posts: 474
Joined: Tue Jul 27, 2010 3:52 am
Location: Croatia

Re: Sandbags/Parachutes/Stats

Post by TeRRor » Wed Feb 16, 2011 5:43 am

Here is what man can do with sandbags:
Attachments
sndbags2.jpg
sndbags2.jpg (157.94 KiB) Viewed 18355 times
sndbags1.jpg
sndbags1.jpg (153.39 KiB) Viewed 18355 times

User avatar
InFerNo
Developer
Developer
Posts: 4371
Joined: Mon Aug 25, 2003 11:07 am
Location: dday2
Contact:

Re: Sandbags/Parachutes/Stats

Post by InFerNo » Wed Jun 29, 2011 6:45 am

lol that's exactly what I meant with abuse. I thought bags are punchable so they can be moved? Correct me if I'm wrong.
Image

User avatar
Fafner
Developer
Developer
Posts: 3639
Joined: Sun Jun 29, 2003 2:04 pm
Contact:

Re: Sandbags/Parachutes/Stats

Post by Fafner » Wed Jun 29, 2011 7:06 am

they break with like 2 knife hits.
1RB: http://www.1rb.mav.net
Speedway: http://www.ddaydev.com/speedway
If you need help, start a thread. That way other people can learn from the information given. DON'T PM ME unless it's necessary.

User avatar
Rab,d
Developer
Developer
Posts: 3301
Joined: Tue Dec 21, 2004 5:20 pm
Location: Charlotte, NC USA
Contact:

Re: Sandbags/Parachutes/Stats

Post by Rab,d » Wed Jun 29, 2011 7:10 pm

I like the punch/push idea. Use that chicken code.

User avatar
InFerNo
Developer
Developer
Posts: 4371
Joined: Mon Aug 25, 2003 11:07 am
Location: dday2
Contact:

Re: Sandbags/Parachutes/Stats

Post by InFerNo » Thu Jun 30, 2011 6:50 am

I'm satisfied with 2 knife hits :)

Perhaps you should make changelogs even for the smallest things. I didn't know they could be destroyed with knives so easily (or I read and forgot in which case changelogs are useless :p)
Image

Post Reply