Another thing - you can build a door that swings. You need to build one poly flagged as the origin and with the origin texture that is the origin of the of the swing, and connect a swinging door to it. Like a fence is the door and the post it is connected to is the origin the door swings on.
The same thing can be done for walls or floors. You can have an explosion that blows open a wall, a delay of a second and then have a floor cave in swinging on the back of the building. The difference is the angles involved. Or you can have an explosion outside a building and have the wall fall over doing the same thing. It is kind of fun to see, and given the limits of Q2 one of the more "spactacular" things you can do. Not sure if this will transfer to EGL but it does add some more look of realism.
Topics related to map making for D-Day.
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