Search found 41 matches

by Master73
Sun Sep 03, 2006 2:27 pm
Forum: Development
Topic: Cannadian troops
Replies: 23
Views: 4947

Mr. YOur no fun wrote:Canadians had 2000 battallions? That is 222 divisions plus a battalion. That is a lot larger than the US military was. Jeeeez, what was with you Canadians? You missed your chance to occupy us.
At least Canada is the #1 industry during and after WWII
by Master73
Thu Aug 24, 2006 9:02 pm
Forum: Development
Topic: Cannadian troops
Replies: 23
Views: 4947

Well I heard 1 time that canadian and japan troops went to Hong kong. Canadian troops had 2000 battalions with a impossible odds of 17. They had 300 killed and 500 wounded before the canadians surrendered surrendered. Got it off of this link of important roles and major battles: http://www.petitiono...
by Master73
Mon Jun 27, 2005 9:23 am
Forum: General Discussion
Topic: Cheatings Got To Stop
Replies: 106
Views: 8764

Re: Cheatings Got To Stop

Well to start off with the cheatings not only getting worse its getting ignored and accepted.Manipulating and cheatings getting confused.Im seeing more people using small cheats and its adding up to one big cheating game now.For example im seeing people standing firing the rocket launcher and HMG.....
by Master73
Fri Jun 10, 2005 4:01 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

A.) Did u post D-Day 5.0 Test into the forums? B.) Once that whats the link? Oh ya. I thought of a good name: D-Day (d-day picture) The war of world war 2 Expansion. Edit: Hehe i no.
by Master73
Mon Jun 06, 2005 4:30 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

SHINY wrote:its 6th of june so tonight will be prerelease of gdday ?
Heh gdday. Ur saying that june 6th we will have the prereleased. Does that mean its a beta version? Or maybe the alpha version?

Ok there might be 3 parts:

Test- Only 1 map or more.
Alpha- Only 3 maps or more.
Beta- Only 5 maps or more.
by Master73
Fri May 27, 2005 8:50 pm
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Surikens and katana class.

Great idea. Anyways I didnt no about that. Surikens might be a good idea 4 the ninja class in the japanesse team. They r very quick but if there was surikens in the Japanesse add-on then they can act like real ninjas.
by Master73
Sun May 22, 2005 4:11 pm
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Or probalily I tried 2 add something u should no. Its called a ninja's mask.
by Master73
Wed May 11, 2005 3:34 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

We need 2 have an team option.

Ok. I thx that D-Day has a lot of classes and I was thinking about D-Day having 4 options:

Solder- Has lots of weapons to choose from
Medic
Engineer
Officer

These r the 4 classes. Anyways thats the options. Just 2 no that u can sometimes get confussed on which classes u picked.
by Master73
Mon May 09, 2005 6:03 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

Wonder if u can take DOD textures and COD textures?

Yo. I was wondering if u can take DOD textures and COD textures and using it 2 test. I want 2 c how it looks.

EDIT: Nice graphic textures and Models.
by Master73
Thu May 05, 2005 6:14 pm
Forum: Development
Topic: how does one make those extended environments?
Replies: 49
Views: 6485

Quakeroats wrote:make a map with germans vs germans

that will workout very well. :p
Lol. We cant. R u stupid? This isnt a gang fight. Its a team fight. Anyways we should add Deathmatch and Team deathmatch 4 D-Day. Including "Random" spawns for deathmatch and team deathmatch.
by Master73
Tue May 03, 2005 7:07 pm
Forum: Development
Topic: how does one make those extended environments?
Replies: 49
Views: 6485

At least he was using his class 4 testing.

Anyways he was testing. He was not using Axis on boats so that Germany speaks english and united states speaks german. Imagine that lol.
by Master73
Sun May 01, 2005 6:50 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

? Quit?????

Yo. Cant we advertise people to help make D-Day next version? Then it will be the best mod. I hope he wouldnt quit if we help.
by Master73
Sun May 01, 2005 10:23 am
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Ok I got 2 screenshots

by Master73
Sat Apr 30, 2005 10:40 pm
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Ok. How do i open TGA screenshots? I just having problems. I alrdy took the screenshot of the sniper model.
by Master73
Sat Apr 30, 2005 10:36 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

Yo Gurimu-sama do u no the persentage for D-Day 5.0

Yo I have a question Gurimu-sama. Wats the persentage for D-Day 5.0? Cause we r making new textures and using a new engine called Q2E. Q2E should look good. Its almost like D3 but in a setting position for D-Day and quake 2. Well since that I hope that it may be release depending how things go well.
by Master73
Sat Apr 30, 2005 10:22 pm
Forum: Development
Topic: cbEngine comes to DDay
Replies: 44
Views: 6745

, instead of .

Yo its http://www.quake2evolved.com/news.htm. The one u typed was invalid lol. (evillaugh muhahahahaha)
by Master73
Thu Apr 28, 2005 3:25 pm
Forum: Development
Topic: cbEngine comes to DDay
Replies: 44
Views: 6745

D-Day next version.

Lol shiny man. Try 2 calm down. I was thinking about the next version.
by Master73
Thu Apr 28, 2005 3:22 pm
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Exality!

Ok. I did that model. But its 4 quake 2. I still need help on some1 setting up a server so i can capture a photo on a sniper model.
by Master73
Thu Apr 28, 2005 3:20 pm
Forum: Development
Topic: Yo looking 4 some helpers for D-Day 2.
Replies: 36
Views: 5456

Quitting.

Ok. This time i quit. I dont want 2 make DDay2 for ET. This time Ill add ideas similar 2 ET but im not making a mod 4 ET.
by Master73
Wed Apr 27, 2005 8:40 pm
Forum: Development
Topic: cbEngine comes to DDay
Replies: 44
Views: 6745

Ok name it the doom 3 engine.

Did u made this engine into the doom 3 engine? I was wondering about that. It should be real good 4 the next version of D-Day.
by Master73
Wed Apr 27, 2005 7:43 pm
Forum: Development
Topic: Real good sniper model.
Replies: 19
Views: 3717

Real good sniper model.

Anyways I have a good sniper black mask but i need help. I can send the screenshot of how the model should act but i need help with some1 setting up the server and i send the screenshot. Can some1 help me set up a server so every1 could check out the new model? The model is dark compaired 2 my model...
by Master73
Tue Apr 26, 2005 8:33 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

D-Day ideas.

some random shots ill post more later http://grim.moonside.org/dday/pics/img2.jpg Yo for the 2nd image i thx that we should add kicking. Kicking is the good ability instead of punching. Its to make an enemy back up so that the person can shoot the enemy without the enemy getting its way. Also we mu...
by Master73
Sun Apr 24, 2005 11:23 am
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

Man im no developer

I dont no how 2 make models. Anyways if any1 can help me make models then ill send u the models and how it should react.
by Master73
Sat Apr 23, 2005 2:54 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

Anyways MAP MUST BE EXPANDED

Ok. We need 2 expand the map. Next we will need to add fog in D-Day1.bsp. Every1 should have a 100% openGL because if u dont have openGL u wont play D-Day. Also I got a good idea. We can use in installation wizard and tell where 2 put D-Day. Then we can make servers without using IPs. Also we should...
by Master73
Fri Apr 22, 2005 6:36 pm
Forum: Development
Topic: D-Day dev ideas and how to make them work. (long read)
Replies: 559
Views: 41553

Ok.....

Anyways we must put an add-on for Quake2max. Also we need a black and white demo (like world war 2) and also the menu must have an effect like ET (except we dont need the storm. We need to make the people who are in the boat driving it.). Also we need a built in server so that we can find servers, u...