Search found 42 matches

by Six-Shoota
Sun Jun 21, 2015 3:00 am
Forum: Development
Topic: dday linux with yamagi and bots ?
Replies: 14
Views: 17555

Re: dday linux with yamagi and bots ?

Look at the makefile. I think the bots are commented and not compiled at all.
by Six-Shoota
Thu Sep 18, 2014 10:53 pm
Forum: Development
Topic: Developers' Start Kit for DDay2(dday+) v1.0
Replies: 99
Views: 73104

Re: Developers' Start Kit for DDay2(dday+) v1.0

Parts, of course the future is in the new tech. engines but there are so much WW2 games these days. I think the game should be old school for the old school players :)
by Six-Shoota
Wed Sep 17, 2014 11:38 pm
Forum: Development
Topic: Developers' Start Kit for DDay2(dday+) v1.0
Replies: 99
Views: 73104

Re: Developers' Start Kit for DDay2(dday+) v1.0

Why dday in other engine? I like the old look and feel. May be a multy hitbox models could be coded in r1q2. If you want some nice mapping features http://www.markshan.com/knightmare/ But rewriting the entire g.logic dll is stupid. It will not be dday any more.
by Six-Shoota
Sun Jul 13, 2014 2:31 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Unfortunately I cant find any documentation for txqbsp39.exe (I suppose you use this compiler). Even the source code is missing.
by Six-Shoota
Sun Jul 13, 2014 12:52 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Is the problem with all yours converted wals? If it is, the reason are the wals, if not it's mapping error. I haven't touched Q2 realy long time.
by Six-Shoota
Sat Jul 12, 2014 11:34 am
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Convert textures without fullbrights and check for non power of 2 dimensions. Make experiments in small scale if you dont want to waste your time in case of mistakes.
by Six-Shoota
Thu Jul 10, 2014 4:17 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

I've never done this. At least not in Q2 engines. Does my advices helped you?
by Six-Shoota
Tue Jul 08, 2014 11:51 am
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

You've answered yourself. Just darken the textures in GIMP or Photoshop until they look ok in game.
by Six-Shoota
Sat Jul 05, 2014 1:03 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

gl_texture_formats png or jpg or tga in the video_setting.txt

A list of image formats that are attempted for map textures before reverting to the original .wal.
by Six-Shoota
Fri Jun 27, 2014 2:54 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

In theory, yes, but you'll have to disable the wals through some cmd in the cfg. file. Just read this carefully. http://old.r1ch.net/stuff/r1gl/
Or when you're finished with mapping, delete the wals.
by Six-Shoota
Fri Jun 27, 2014 1:11 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Mr. YOur no fun wrote:That is not the point. I have thousands of Wals. The question is can I put in hi res so they look more up to date.
The wals will be just for mapping (viewable only in Quark).
by Six-Shoota
Thu Jun 26, 2014 1:26 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Maybe they should be in the regular wal dirs. As for Quark, I would make a low res. wal copies.
by Six-Shoota
Tue Jun 24, 2014 4:26 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

Actually, I was wrong :

http://old.r1ch.net/stuff/r1gl/
by Six-Shoota
Sun Jun 22, 2014 1:08 pm
Forum: Mapping
Topic: Hi Res Textures for r1q2
Replies: 36
Views: 27430

Re: Hi Res Textures for r1q2

You have to convert the textures in Q2 palette(without fullbrights), but I think r1q2 does not support Hi res.
by Six-Shoota
Tue Mar 25, 2014 5:11 pm
Forum: D-Day: Normandy 2
Topic: Qfusion
Replies: 20
Views: 20710

Re: Qfusion

At firt look Qfusion uses Q3 like game logic. So i think it is not good choice of engine.
by Six-Shoota
Thu Mar 13, 2014 12:28 pm
Forum: Development
Topic: Twitch Development Streaming
Replies: 40
Views: 30968

Re: Twitch Development Streaming

Just a suggestion. Why not delete all your posts and edit only one when you are streaming?
by Six-Shoota
Sat Feb 15, 2014 4:29 am
Forum: D-Day: Normandy 2
Topic: Multi-game engine FTEQW 1.0
Replies: 30
Views: 29101

Re: Multi-game engine FTEQW 1.0

Rab,d, have you tested all the functionality typical for dday. I mean the iron sights, scope views etc.? Does all the bindings and settings form .cfg are working?
by Six-Shoota
Mon Feb 10, 2014 6:33 pm
Forum: D-Day: Normandy 2
Topic: Multi-game engine FTEQW 1.0
Replies: 30
Views: 29101

Re: Multi-game engine FTEQW 1.0

Are these pictures from FTEQW gameplay? Does FTEQW support Q2 DLLs? Yes this is FTE. Just a couple problems..but yes can run current dday dll with bots also. The couple problems are big. :) Can't get It it to "always run" cl_run 1 That kinda kills it. And issues with movement in crouch and prone po...
by Six-Shoota
Mon Feb 10, 2014 4:54 pm
Forum: General Discussion
Topic: [WIP] remake of Dust for D-Day: Normandy 2
Replies: 18
Views: 13433

Re: [WIP] remake of Dust for D-Day: Normandy 2

Yes I know, but this remake will fit really good with dday. And the other your maps are good too.
by Six-Shoota
Mon Feb 10, 2014 4:37 pm
Forum: D-Day: Normandy 2
Topic: Multi-game engine FTEQW 1.0
Replies: 30
Views: 29101

Re: Multi-game engine FTEQW 1.0

Are these pictures from FTEQW gameplay? Does FTEQW support Q2 DLLs?
by Six-Shoota
Sun Feb 09, 2014 12:55 pm
Forum: General Discussion
Topic: [WIP] remake of Dust for D-Day: Normandy 2
Replies: 18
Views: 13433

Re: [WIP] remake of Dust for D-Day: Normandy 2

Rab,d, are you a level designer in some game company. You're damn good.
by Six-Shoota
Fri Feb 07, 2014 8:15 am
Forum: D-Day: Normandy 2
Topic: Multi-game engine FTEQW 1.0
Replies: 30
Views: 29101

Re: Multi-game engine FTEQW 1.0

But the game logic have to be rewritten in qc. which is a huge pain in the ass.
by Six-Shoota
Sun Aug 18, 2013 1:39 am
Forum: Development
Topic: Who is the creator of D-day models
Replies: 11
Views: 14202

Re: Who is the creator of D-day models

Night Rider, tnx. May be I'll include it in the game.Does anybody knows some free source of tunes. I've implemented dynamic music (idle music, fight music etc.) that plays independent of the map setted CD track.
by Six-Shoota
Sat Aug 17, 2013 11:23 am
Forum: Development
Topic: Who is the creator of D-day models
Replies: 11
Views: 14202

Re: Who is the creator of D-day models

May be I'll keep working on the project just for my own pleasure.