Search found 2653 matches
- Thu Dec 24, 2020 3:34 pm
- Forum: Development
- Topic: I must be mad....
- Replies: 11
- Views: 232
Re: I must be mad....
you are mad!
- Thu Dec 24, 2020 3:24 pm
- Forum: General Discussion
- Topic: Fafner: Server isn't very good
- Replies: 1
- Views: 132
Re: Fafner: Server isn't very good
yeah, I'm getting it too. I suspect it's something with the forum configuration. I'll try to fix it soon.
- Mon Nov 30, 2020 6:27 pm
- Forum: General Discussion
- Topic: If you couldn't register recently, try now
- Replies: 3
- Views: 310
Re: If you couldn't register recently, try now
Also let me know if anything is missing or broken on the forum. I just upgraded phpbb and was moving stuff around so things might be weird but they seem ok.
- Mon Nov 30, 2020 3:47 pm
- Forum: General Discussion
- Topic: If you couldn't register recently, try now
- Replies: 3
- Views: 310
If you couldn't register recently, try now
The security question was messed up so no one could register for the past several months. Sorry to anyone who got frustrated trying to register 

- Fri Mar 20, 2020 4:38 am
- Forum: General Discussion
- Topic: Thanks to Mike!
- Replies: 1
- Views: 1176
Re: Thanks to Mike!
No problem
I forget a lot too. I look at posts or DMs asking for help with things and I just can't remember a lot of it.

- Fri Mar 20, 2020 4:32 am
- Forum: General Discussion
- Topic: Fafner, I love you. Say I love you back.
- Replies: 5
- Views: 1893
Re: Fafner, I love you. Say I love you back.
still kickin'
thanks for the concern <3

- Wed Dec 19, 2018 8:51 pm
- Forum: General Discussion
- Topic: Single Player, missing bots on some maps ?
- Replies: 5
- Views: 19869
Re: Single Player, missing bots on some maps ?
Some maps the bots didn't work well because the bots can't figure out how to get through certain sections. Like if you have to crawl, or make tricky jumps, the bots can't do that, so they're disabled altogether on those maps, To go to the next map you type "map dday2" or whatever map you w...
- Wed Dec 19, 2018 8:44 pm
- Forum: Off Topic
- Topic: Forum Registration Security Question: Answer
- Replies: 3
- Views: 16532
Re: Forum Registration Security Question: Answer
The answer already is in the about section of the site. I just made the question a little easier though, (added "It starts with a V" to the end of the question). Having a moderately difficult security question is the only effective way to stop spammers. Everything else they get around so i...
- Mon Jul 23, 2018 10:46 am
- Forum: Mapping
- Topic: Open a bsp file in Quarkarmyknife and edited it?
- Replies: 16
- Views: 28818
Re: Open a bsp file in Quarkarmyknife and edited it?
count has to be 0=small,1=medium or 2=large, and those are the 3 possible sizes.
- Mon Jul 09, 2018 5:20 am
- Forum: Mapping
- Topic: Open a bsp file in Quarkarmyknife and edited it?
- Replies: 16
- Views: 28818
Re: Open a bsp file in Quarkarmyknife and edited it?
What is a platform? You mean like the quake2 elevators that lift you up? I don't think you can add those that way.
Try troubleshooting to see if the ent file is loading at all. Change the "kills" in the info_team_start and see if it changes the number in the scoreboard.
Try troubleshooting to see if the ent file is loading at all. Change the "kills" in the info_team_start and see if it changes the number in the scoreboard.
- Sat Jul 07, 2018 6:52 am
- Forum: Mapping
- Topic: Open a bsp file in Quarkarmyknife and edited it?
- Replies: 16
- Views: 28818
Re: Open a bsp file in Quarkarmyknife and edited it?
copy all the entities into a textfile named "mapname.ent" and save it into dday/ents. Then you can add a misc_crate entity at the of the file. Here are some misc_crates I added for inland2. style = texture. count = size of the box. { "origin" "-15 -205 -215" "style...
- Sat May 26, 2018 6:22 pm
- Forum: Servers
- Topic: Server issues Q2pro
- Replies: 11
- Views: 38810
Re: Server issues Q2pro
It won't go to the next map unless someone is on the server. There's no reason to.
Re: !
Thanks but I'll do it on my own eventually.
Re: !
Sorry, fixed it. I just told MYNF how to mass delete posts (had to look it up myself), so it hopefully won't be up for so long next time. And it's easy to do. Also updated to the latest PHPBB.
- Fri Jun 09, 2017 9:32 am
- Forum: Development
- Topic: bots limit on client ?
- Replies: 5
- Views: 16292
Re: bots limit on client ?
maxclients
- Mon May 29, 2017 8:22 am
- Forum: General Discussion
- Topic: Hitler model & skin
- Replies: 6
- Views: 20264
Re: Hitler model & skin
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- Sat May 27, 2017 1:34 pm
- Forum: Development
- Topic: Vote windows at the end of a game
- Replies: 4
- Views: 15184
Re: Vote windows at the end of a game
I'm pretty sure there isn't a limit, though it might screw up if you add like a million maybe.
- Wed May 24, 2017 6:04 pm
- Forum: General Discussion
- Topic: Hitler model & skin
- Replies: 6
- Views: 20264
Re: Hitler model & skin
dday\models\monsters\hitler ?
- Wed May 24, 2017 9:19 am
- Forum: General Discussion
- Topic: Hitler model & skin
- Replies: 6
- Views: 20264
Re: Hitler model & skin
Don't got it, but it's probably on dirk's server. Try voting for dday2vip and downloading it from there.
edit: dday2hitler
edit: dday2hitler
- Fri May 19, 2017 6:05 pm
- Forum: General Discussion
- Topic: vip mode
- Replies: 3
- Views: 14342
Re: vip mode
override files are a r1q2 thing so it only works with that or engines that support them.
- Thu May 18, 2017 4:51 am
- Forum: Development
- Topic: Vote windows at the end of a game
- Replies: 4
- Views: 15184
Re: Vote windows at the end of a game
I believe you need to put a file called votemaps.txt in the dday folder with a list of all the maps you want to be votable like:
dday2
dday3
hill
etc.
then add
set mapvoting 1
to the server.cfg
And the server doesn't move to the next map unless someone is playing on the server.
dday2
dday3
hill
etc.
then add
set mapvoting 1
to the server.cfg
And the server doesn't move to the next map unless someone is playing on the server.
- Mon Apr 03, 2017 10:05 pm
- Forum: Development
- Topic: dday linux with yamagi and bots ?
- Replies: 14
- Views: 25466
Re: dday linux with yamagi and bots ?
not sure, only thing I can think of is if the "navigation" folder is missing? Or it's "Navigation" and the game is looking for "navigation"? Or maybe you don't have permission to overwrite an existing file?
- Mon Apr 03, 2017 10:00 pm
- Forum: General Discussion
- Topic: Map Pack on Github
- Replies: 13
- Views: 49502
Re: Map Pack on Github
don't know, would probably be with the documentation for r1q2 or egl
- Sat Apr 01, 2017 9:08 pm
- Forum: General Discussion
- Topic: Links are dead
- Replies: 5
- Views: 15356
Re: Links are dead
I fixed the banner links. I'll try to fix those other broken links some other time. I have to update Afrow's code for that.
- Mon Mar 27, 2017 4:22 am
- Forum: Off Topic
- Topic: Forum skin
- Replies: 5
- Views: 16701
Re: Forum skin
That's part of the custom style that someone else made. You can get it here: http://www.phpbb32styles.net/index.php?style=18&Cynthia