Search found 5063 matches

by Mr. YOur no fun
Wed Dec 12, 2018 2:57 pm
Forum: Mapping
Topic: Quake2 Map Analyzer
Replies: 40
Views: 4336

Re: Quake2 Map Analyzer

Ok a yahoo account I have seems to have worked
by Mr. YOur no fun
Wed Dec 12, 2018 2:50 pm
Forum: Mapping
Topic: Quake2 Map Analyzer
Replies: 40
Views: 4336

Re: Quake2 Map Analyzer

Hmmm I am having trouble attaching it, the file is a zip and the google system is preventing it for security reasons. Let me see if I can use another email system. I don't see that I can attach to a PM to you
by Mr. YOur no fun
Wed Dec 12, 2018 2:40 pm
Forum: Off Topic
Topic: Forum Registration Security Question: Answer
Replies: 1
Views: 15

Re: Forum Registration Security Question: Answer

I wasn't aware there was a security question, You should message Fafner about this as he designed it. He is not here as much as I am but he does show up once a month or so.
by Mr. YOur no fun
Tue Dec 11, 2018 4:22 am
Forum: Mapping
Topic: Quake2 Map Analyzer
Replies: 40
Views: 4336

Re: Quake2 Map Analyzer

I looked on my hard drive back up and found a file titled

Quake2MapAnalyzer.zip

so it looks like I may have it. Can I use the email that is on record for you here on this forum to send it to?

MYNF
by Mr. YOur no fun
Sun Dec 09, 2018 7:00 am
Forum: Mapping
Topic: Quake2 Map Analyzer
Replies: 40
Views: 4336

Re: Quake2 Map Analyzer

I believe this forum goes back to 2003 if not earlier, so a lot of people don't come around anymore. I don't recall that it did that much, but what are you looking for that you feel you need it?
by Mr. YOur no fun
Sun Nov 18, 2018 4:26 pm
Forum: Off Topic
Topic: Hello
Replies: 3
Views: 150

Re: Hello

Won't you tell me your name ....

Fafner retired, but hangs around.
by Mr. YOur no fun
Wed Nov 07, 2018 9:14 pm
Forum: General Discussion
Topic: 10-23- 18 I added 9 map improvements in the mapping section
Replies: 7
Views: 925

Re: 10-23- 18 I added 9 map improvements in the mapping section

No I just clicked on the link and it took me to another forum topic that has the links. I am thinking it would be clearer to clean out all the original and update posts and then go back and put one link for the original files (which has all the textures, sounds, navigation etc files) and have that a...
by Mr. YOur no fun
Sun Oct 28, 2018 10:30 pm
Forum: General Discussion
Topic: 10-23- 18 I added 9 map improvements in the mapping section
Replies: 7
Views: 925

Re: 10-23- 18 I added 9 map improvements in the mapping section

Ok, on my computer this links to the topic in the mapping section, which then has the links to dropbox, which work for me. So not sure why you have a links broken situation.
by Mr. YOur no fun
Fri Oct 26, 2018 11:36 pm
Forum: General Discussion
Topic: 10-23- 18 I added 9 map improvements in the mapping section
Replies: 7
Views: 925

Re: 10-23- 18 I added 9 map improvements in the mapping section

Ok thanks. Oddly I can open them, I will check it out
by Mr. YOur no fun
Wed Oct 24, 2018 12:03 am
Forum: General Discussion
Topic: 10-23- 18 I added 9 map improvements in the mapping section
Replies: 7
Views: 925

10-23- 18 I added 9 map improvements in the mapping section

On the top post in mapping there is an entry from 10-23-2018 about some additions I put in the dropbox folder that holds the upgraded maps. Check it out.
by Mr. YOur no fun
Sat Oct 06, 2018 3:45 am
Forum: General Discussion
Topic: dday4 : objective
Replies: 2
Views: 530

Re: dday4 : objective

Shoot at it with a bazooka, repeatedly. It will take several hits. Shoot at the girders up in the air from behind the sandbags instead of at the road surface where you will be exposed to fire. However do it last or it makes it harder to get to the targets in the German rear area.
by Mr. YOur no fun
Sat Sep 22, 2018 10:34 am
Forum: General Discussion
Topic: Hello! DDAY!!! DDAY get-2-gether this weekend!
Replies: 5
Views: 804

Re: Hello! DDAY!!! DDAY get-2-gether this weekend!

I play online sometimes. Though I play my hi rez at home also.
by Mr. YOur no fun
Mon Sep 17, 2018 5:52 pm
Forum: General Discussion
Topic: Hello! DDAY!!! DDAY get-2-gether this weekend!
Replies: 5
Views: 804

Re: Hello! DDAY!!! DDAY get-2-gether this weekend!

Date and time, yeah, that be good.
by Mr. YOur no fun
Mon Aug 06, 2018 1:25 pm
Forum: General Discussion
Topic: AfrowUK's D-Day Stats Logger
Replies: 6
Views: 2010

Re: AfrowUK's D-Day Stats Logger

Good for you
by Mr. YOur no fun
Mon Jul 23, 2018 1:22 pm
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

Ok thank you. It looks and works great so I will use it at home, unless people ask for it to be public.
by Mr. YOur no fun
Sat Jul 14, 2018 1:35 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

Ok I got it so I could place two crates to cover the area I want. Can't figure out how to control the size and shape, but it works. Getting the origins accurate took a while but it works.

If people are interested I can put it out but I like it for me.
by Mr. YOur no fun
Tue Jul 10, 2018 3:49 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

Sorry for my lack of clarity. By platform I mean a poly in the form of a platform, not a cube. I changed the kills to 90 from 60 and this change shows in the map. I got the origin location for the poly from the map editor in quark when one opens the bsp file. Thank you for attempting to educate me o...
by Mr. YOur no fun
Sun Jul 08, 2018 7:59 pm
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

Ok I tried putting one of the crates in, but I don't see it in the map.
by Mr. YOur no fun
Sun Jul 08, 2018 3:58 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

This is what I have, the entities from the map and then my attempt to place something is the last entity. So far nothing has appeared on the map. { "classname" "worldspawn" "_sun_angle" "10 -40" "_sun_color" ".5 .7 .9" "_sun_diffuse" "90" "_sun_light" "120" "_sun_ambient" "55" "sky" "dwell" "message...
by Mr. YOur no fun
Sat Jul 07, 2018 11:52 am
Forum: Mapping
Topic: Open a bsp file in Quarkarmyknife and edited it?
Replies: 16
Views: 1478

Re: Open a bsp file in Quarkarmyknife and edited it?

Ok Thank you. What I am having trouble with is placing a platform. And how do I size the platform? Would I say Class name is platform? And what do I put for style and count? Again I don't quite get all this so struggling. Is it your experience that when you open a bsp file i quark and then open it i...
by Mr. YOur no fun
Sat Jul 07, 2018 12:51 am
Forum: History
Topic: Sobel
Replies: 2
Views: 1051

Re: Sobel

People only like spears because of that silly tv show, not the real thing.